A picture is worth a thousand words, so I’ll just hush and let you look. Continue reading “Character Study: Keelath”
Apparently Evelos gets his jawline and nose from Tyrdan, not his mom and dad…
Today, in preparation for the next chapter of the Trials comic, I did a little character study for each of its three main characters, and also Tyrdan, who is part of the family but may not feature very much in the comic’s story. This was necessary to help give each character a more characteristic look and feel, with shorthand notes for me so I could draw them more quickly and consistently.
Here they are! With their mouths in the characteristic positions: Keelath is frowning, Tyrdan is smirking, and Mirium’s mouth is open because apparently I draw her talking a lot. Continue reading “Character Study: Trials”
I saved some of my early sketches for A Fond Farewell and decided to post them up for your viewing pleasure! Continue reading “A Fond Farewell: Special Edition”
I’m working on finishing up Page 4 of the Trials Web Comic series. Here’s that sneak preview I was promising: Continue reading “A Sneak Preview, and a Small Rant”
This article details the making of the first page of the web comic version of Trials. It includes some of the early sketches and the steps of the page’s coloring process. Continue reading “Trials, Page One: Special Edition”
As part of learning about the economy for my own business ventures, I decided to make a study of what World of Warcraft players call “playing the Auction House”, in which they try to make profits solely by reselling goods bought from other players instead of going out and obtaining these goods directly from the game world. In February, I ran two characters on two different servers to dip my toes into the world of buying and re-selling. My preliminary findings left me with many more questions about the Auction House economy, and so the study continued!
In the month of March, my study followed six characters, each with a different marketing scheme for selling their goods. These characters remained on the combined server of Cenarion Circle and Sisters of Elune, a relatively small North American RP server, as well as one of the oldest. I will summarize some of my findings below. Continue reading “Playing the Auction House: March Data”
I was going through some of my more recent work to get my new web comic set up here on the site (more on that later), and I found I had saved a few work-in-progress sketches for Evelos the Ren’Dorei. I decided to also post these, for those folks who are interested in my process for character sketches.
I admit to sitting here for several minutes trying to decide on a good title for this. Behind the Scenes? Special Edition? Sketches? Doodles? Work in Progress? I-Don’t-Even-Know? This-Is-Too-Long-For-The-Title-Window-So-Someone-Help-Me-Please…? Continue reading “Evelos the Ren’Dorei: Special Edition”
Sad news today. I just received word that Neverwinter will be closing down its Foundry for good.
Neverwinter is an MMORPG set in Dungeons & Dragons’ Forgotten Realms setting, using a version of the 4th Edition D&D ruleset. It had an editor named the Foundry that gave players the ability to create their own quests and dungeons, complete with branching dialogue, monsters, simple puzzles, and (pre-generated) quest rewards, for other players to play through and critique.
Though it had its flaws, for me and many others, it was the main draw of the game. I won’t forget adventures like faithful renditions of Drizzt’s battle with the Many Arrows orcs, doing my in-character introduction for my roleplay guild <Order of the Broken Path>, knocking over mountains of crates just for the heck of it, evenings spent in specially created taverns chatting with other roleplayers, and even a quirky quest about saving a village from hallucinatory cheese.
I myself created a small campaign following the story of a drow who had fled the Underdark after his daughter had been turned into an evil priestess of Lloth. He surfaced somewhere in the Anarouch Desert, met a sharp-tongued wood elf who reluctantly befriended him, and eventually found faith in Amaunator (Lathander), the god of the sun and truth. The campaign is still available until April 11th on Neverwinter. If you care to give it a look-up, it is called the Fox’s Den; author is @kevaar. Please note, given the current status of the Foundry, some bugs may exist that I can no longer control.
I’m just a little choked up it’ll all be gone soon, really. Over the next few weeks I’ll be salvaging what I can, perhaps to retool for a pen and paper module. Or perhaps greater things lie in store? The community of Foundry authors, while small, has been wonderful, and we’re considering refocusing our creative efforts into making a community based on creating quests and perhaps even our own indie RPG. It’s too early to tell yet.
In the meantime, it was good while it lasted. We’ll miss you, Foundry. Should you resurface in some form, whether in this game or another, don’t be a stranger, hey?
In my efforts to start up a small bookselling business on Amazon, I ran a little experiment on the World of Warcraft economy. As described in my February Update post, I determined I would start with a small amount of ingame currency, then proceed to play the Auction House to see how much of a profit I could make with it. This was to simulate the real world market of buying items used and trying to sell them up for a profit.
It’s now one month into the study and I’ve decided to post my findings thus far.Continue reading “Playing the Auction House: A Qualitative Study”
Cross-posted from my Tamriel Rebuilt blog. The original post was put up on August 25th, 2018.Author’s Note
I write this as an answer to a startling twist that the story of Morrowind’s Great Houses took in the canon writings after Elder Scrolls III: Morrowind (TES3). Continue reading “What’s Up with the Hlaalu-Dres Alliance?”