The Setting of Sirith

For a while, I have been making use of Living Story Roleplay in World of Warcraft to map out the plotline for Seryth/Sirith. This spawned three short series including “The Story of Seryth“, explaining Sirith’s origin as a baddie, “The Shaping of Seryth“, acting as a sequel to Story and detailing what happens to Sirith after his defeat, and then the unfinished “The Search for Seryth“, which introduces Ezran and his quest to try and redeem the broken warlock. (Regarding the confusion of the name: “Sirith” is the character’s actual name, but it was taken on the WoW server I rolled him up on, so he became “Seryth” for the Living Story. In this post, he is back to being Sirith, since the setting is also back to being Talmenor, not Azeroth.)

However, when it came to Ezran and Sirith’s final meeting, where Shaping and Search were supposed to collide, I couldn’t make it work out: the scenarios available to me in-game couldn’t carry the weight or significance I needed.

Sirith’s tale in particular petered out, while Ezran’s threatened to overshadow him in a way I felt wasn’t fitting for the overall theme of the plot. Ezran is a larger-than-life character already, coming out of a series of his own (more on that later) yet somehow Sirith must transcend him, as the student always surpasses the master. So, it wouldn’t do for Sirith to come crawling back to Ezran without achieving some kind of heroics of his own. “The Shaping of Seryth” still has some moments I like as far as character development goes, but it doesn’t really go anywhere as a story, and I knew that needed to change.

Finally, I distanced myself from the Living Story Roleplay entirely and let these scenes write themselves without the guidance. It’s a fast-paced read for what feels like a novel worth of plot, much like the Living Stories, and when it comes to writing the fuller book there are many spots I will need to fill in.

I will probably still end up stealing some of the better moments from the Living Story series as well, particularly Ezran’s. It had some good timing.

Author’s Note

He came from Svenby, he said. It was one of those towns no one had ever heard of, except that one tavern drunkard who only talked about it when he was deep in his cups and reminiscing about the war. “Reminiscing” was a polite word for it; those were often the nights the bouncer had to drag him out in the morning, barely conscious and still begging for more drinks to drown the memories. Given this effect on the drunkard, no one asked him to elaborate either. Continue reading “The Setting of Sirith”

The Story of Seryth

This is an experiment into a new form of roleplay in World of Warcraft, where I play through the game and write my character’s story as I go, inspired by the quests and sights I see as I go along.

Though perhaps I shouldn’t call it “new”…? As this is what I feel open-world roleplaying games should be and what most of them were in the past. Unfortunately, since about the Cataclysm expansion, World of Warcraft’s storytelling hasn’t involved a lot of player choice, instead running your character down certain railroaded storylines where your character’s, well, character has little influence on the direction of the story. (Though, to be fair, World of Warcraft has never really involved a lot of player choice, except the kind where you simply chose not to do certain quests!) As Seryth is a character I’ve been wanting to develop a story for for several years, I decided to try this experiment with him to give me some ideas.

Prologue: Born and raised in Westfall, there was nothing more interesting about Seryth than the face he was a half-elf and possessed a rotten temper...
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