Conversion: Chapter 1, Part 5

Living Story Excerpt

Knowing his father would kill him (figuratively) if he returned empty-handed, Seryth pressed on to Stormwind, thinking perhaps he could find some other odd jobs to make up the difference before he returned home… Continue reading “Conversion: Chapter 1, Part 5”

Conversion: Chapter 1, Part 3

Living Story Excerpt

Seryth found the gnolls dragging what was left of his supplies to their leader, Hogger, as a tribute. As Seryth planned how to steal his things back, a unit of Watch guards broke from the bushes, slaying the gnolls and laying irons on Hogger. Seryth’s crops were trampled under the hooves of their horses.

Stil angered by the interruption to his trip, Seryth demanded the guards repay him for the damages. The guards laughed, telling him they’d give him some coin–if he helped thin the numbers of the gnolls in the bargain. Continue reading “Conversion: Chapter 1, Part 3”

Conversion: Chapter 1, Part 2

For sake of my own motivation, I’m going to try to keep posting the converted form of Seryth’s Story as it might appear in a novel to this blog. For more information on the process and why I’m doing this, see Seryth’s Story, which starts in this post, and Part 1 of Chapter 1, which can be found here. Continue reading “Conversion: Chapter 1, Part 2”

The Search for Seryth

I’ll keep the introduction here short. I’ve started up another Living Story Roleplay character, whose story closely dovetails with Seryth’s in The Story of Seryth. If you’re curious about what a Living Story Roleplay is, check my other explanation in Seryth’s Story!

Each chapter is headed by an image with text inside: if you have trouble reading the text, a transcript can be found in the alt text. The numbered buttons at the bottom of the page allow you to change chapters.

Happy hunting!

The Story of Seryth

This is an experiment into a new form of roleplay in World of Warcraft, where I play through the game and write my character’s story as I go, inspired by the quests and sights I see as I go along.

Though perhaps I shouldn’t call it “new”…? As this is what I feel open-world roleplaying games should be and what most of them were in the past. Unfortunately, since about the Cataclysm expansion, World of Warcraft’s storytelling hasn’t involved a lot of player choice, instead running your character down certain railroaded storylines where your character’s, well, character has little influence on the direction of the story. (Though, to be fair, World of Warcraft has never really involved a lot of player choice, except the kind where you simply chose not to do certain quests!) As Seryth is a character I’ve been wanting to develop a story for for several years, I decided to try this experiment with him to give me some ideas.

Prologue: Born and raised in Westfall, there was nothing more interesting about Seryth than the face he was a half-elf and possessed a rotten temper...
Click the chapter heading images (like this one) for a bigger image for easier reading. If you have trouble loading any of these images, the alt text contains a transcription of the passage.